A new episode is released by Teknikdygnet. Listen to Pontus Wärnestål and Fredrik Hofflander, AI expert at ÅF, discussing AI and service design, emerging benefits and risks.
Vinnova is now investing in nine pilot projects in which universities will produce short courses for professional specialists. Professional development during ones work-life is becoming increasingly important for Sweden’s competitiveness and innovation capacity.
The project Digital Design and AI Podcasting is developed by Pontus Wärnestål and Stefan Byttner at ITE, in collaboration with RISE Viktoria, Digital Reliance and inUse/ÅF. HPC is assisting with pedagogic matters.
The arrival of autonomous vehicles in our society will significantly change the way we travel. But should we, and our cities, adapt to new urban mobility or can technology be tailored for us? A new Drive Sweden project hosted by Halmstad University combines experimental prototyping and testing of intelligent services for urban development and autonomous vehicles, with participatory and human centred research.
”We need to design with rather than for the users, and we need research models that address this shift”, says Vaike Fors, Associate Professor in Pedagogy at Halmstad University.
Text: LOUISE WANDEL
Photo: EMELY NIEMI JONSSON
IT-system kan bidra till bättre arbetsmiljö i skolan. Men det gäller att hitta rätt lösningar och att ha tydliga mål för arbetsmiljön. Det framkom vid ett seminarium på AFA Försäkring om hur den digitala tekniken påverkar arbetsmiljön där projektet IT-utveckling för hållbara arbetsplatser presenterades och av Michel Thomsen och Jörgen Johansson. Presentationen följdes av ett forskarsamtal och frågestund där även Maria Åkesson deltog.
Pontus Wärneståls framing of Service Design and AI has been published by the e-publication Good Audience. His goal with the text is to position Service Design and current AI application and value-creation in a short and digestible way, and back it up in a way that makes sense from a business perspective. This content was also presented at Good Tech Conference in Sundsvall.
September 26 Magnus Bergquist was faculty opponent at Luleå University of Technology when Ali Padyab successfully defended his thesis ”Exploring Impacts of Secondary Information Use on Individual Privacy”.
Standing from left to right: Professor Netta Iivari, University of Oulu, committee member; Docent Riitta Hekkala, Alto University, committee member; Professor Tero Päivärinta, Luleå University of Technology co-supervisor; Doctor Ali Padyab, Luleå University of Technology respondent; Professor Magnus Bergquist, Halmstad University, opponent; Professor Simone Fischer-Hübner, Karlstad University, committee member; Professor Anna Ståhlbröst, Luleå University of Technology, main supervisor.
Pontus Wärnestål’s talk on From Business to Buttons, on May 15 2018 in Stockholm. From Business to Buttons is the meeting place for everyone who wants hands-on advice on how to generate business value by creating great user experiences.
Utbildningsradion/Kunskapskanalen featured several talks on digital design, where Pontus Business to Buttons talk was featured at 10:35. Watch the episode here.
Listen to an interview with Pontus on Service Design for the future, and how we can design our own design tools has been released on The Weak Spot podcast:
Students at the Enterprise Systems Program frequently get acquainted with different kinds of current ERP systems. On september 13th, alumni Jessica Hesselgren och Victoria Hellquist at Little Fish visited our 2nd year students to introduce SAP Business One. Program Director Christer Rehnström is seen in the second picture, introduced to the system by Gunnar Thomassen, Solution Adviser at SAP Danmark and Information Services Consultant.
Third year students Anna Sonesson, Anna Rosén and Johanna Levall in the Digital Design and Innovation programme were awarded diploma for best project in the final design studio themed sustainability. The diploma is awarded by Hemsida 24.
The motivation reads: The project is thoroughly carried out with a carefully completed preliminary study that leads to an exciting concept, incorporating gamification in the health context. Several of the incorporated game elements have an excellent potential to motivate and engage users into physical activity, supporting both social and socio-economic sustainability.