Informatics Students Compete in Hack for Sweden

Behind the competition are 23 government agencies and organizations, and the goal is for participants to create new digital services using official data.

Johan Svenningsson, Albin Martinsson and Sebastian Marcusson from the Halmstad company Dobus, have developed the idea of an app that will inform the user when it is approaching a historical archaeological site. The target group is primary school pupils and the information comes from the Swedish National Heritage Board. Another team participating consists of Simon Turesson and Per Sonberg from the Digital Design and Innovation programme. They have developed an idea which is to guide the user to areas well-suited to exercise for free, such as hiking trails.

Read the full article here

 

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Arena Affärssystem – ett event inom Affärssystemprogrammet vid Högskolan i Halmstad

Vi hälsar Dig välkommen till eventet Arena Affärssystem där studenter som går sista året på Affärssystemprogrammet presenterar sina uppdrag och projekt som de genomfört i olika organisationer och företag. Presentationerna sker i form av korta filmer och pitchar från studenterna. Kvällen ger även en möjlighet att under trivsamma former träffa och nätverka med personer, företag och organisationer som arbetar med affärssystem och verksamhetsutveckling i vardagen – såväl i praktisk verklighet som inom akademin. Alla ges dessutom möjlighet att träffa och prata med studenter som går på programmet.

Tid: 21 mars klockan 16.00 till cirka 20.00
Plats: Visionen, Hus J, Högskolan i Halmstad (www.hh.se/campuskarta).
Anmälan görs på www.hh.se/arenaaffarssystem senast den 14 mars.

The Value Creation Driven by Digitized Products Changes Manufacturing Business

Asif Akram

We would like to congratulate Asif Akram who, at January 28, 2016 successfully defended his PhD thesis in Informatics, receiving his doctoral degree.

In his research, Asif Akram has studied how value networks of manufacturing firms are transformed in digital service innovation driven by digitized products. A value network perspective encompasses an environment with providers, customers, information users as well as other consumers. The value in the network is created in the presence of symbiotic value relationship between digitized products and digital services. This means that the use of digitized products and design of digital services are mutual and interdependent, and the services cannot be designed if the products are not in use. The symbiosis influences roles, relationships and currency of exchanges in the value network of manufacturing of manufacturing firms. The findings provide new insights to practice by providing an understanding of how manufacturing firms can leverage the value of digitized products and digital services in value networks. In general, it can be said that innovation in the digital age has a profound impact on changing the business landscape of manufacturing firms from value chain to value network.

Read the full article

Guest Lecture – Mats Alvesson

Mats AlvessonOn February 12th 10-12 the Department of Informatics is arranging a lecture with Mats Alvesson.

Alvesson is a prolific, well cited and internationally established researcher on organization, management and identity. In 2010, he was appointed Wallenberg Scholar with a personal research grant of 15 million kr.

Publications: http://www.lu.se/lucat/user/091f4799ef44464bd39adb572fc5c3a3

The lecture is themed ”Creative Research” and discusses two ideas on how to produce interesting research. 1) Identify and articulate implicit assumptions within a field of knowledge and formulate opposite assumptions, and 2) Create and solve mysteries.

The lecture is based on the book ”Kreativ forskning. Mysteriet som metod” (Alvesson, Kärreman, Liber 2012).

Digital innovation easier with research

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Everyone at the department of informatics would like to congratulate Jesper Lund who, at September 25, successfully defended his PhD thesis in Informatics, receiving his doctoral degree.

In his research, Jesper Lund has studied digital innovation, which is the innovation process for digitalisation of products and services.

– Digital innovation is challenging. It is mainly characterised by the need of different actors to come together in innovation networks in order to create new digital products and services. Collaboration in innovation networks will result in more complex processes, since actors from different areas – with different backgrounds, knowledge and goals – are working together, says Jesper Lund.

The thesis includes two studies, where the first one is about digitalisation of the traditional newspaper.

– In this case, the newspaper or media companies can continue to produce the content, but they have to collaborate with a range of different hardware, network and service suppliers when developing digital news services. In addition to this, groups of consumers have to be involved to create digital products and services of value for the readers, says Jesper Lund.

The other case study is about digitalisation of door locks that makes it possible for development of digital products and services for an increased sense of safety for elderly people that live alone. These digital services have been designed in an innovation network of companies, care givers, researchers and a user group of elderly people and their families.

Through the two studies, Jesper Lund has identified around 20 network activities that are important to organise. The activities form the base in a model that suggests how network activities can be organised in digital innovation. The model also defines the need to be both proactive and reactive in order to successfully meet digital innovation challenges.

– With an increased understanding about essential activities in digital innovation, and how these can be organised, innovation actors can better orchestrate digital innovation processes in the future, says Jesper Lund.

To read the full article about Jespers work click here.

Digitalisation of products requires new service innovation strategies

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We would like to congratulate Soumitra Chowdhury who, at September 28, successfully defended his PhD thesis in Informatics, receiving his doctoral degree.

Soumitra Chowdhury has in his research studied digital service innovation in the transportation sector. Today, vehicle manufacturers provide digital services related to safety and security, such as remote monitoring, roadside assistance in case of emergency and stolen vehicle identification. But in order to have effective, efficient and safe transportation, digitalised product platforms need to develop and include a larger range of services, for example remote diagnostics services (RDS). By using technologies for remote vehicle monitoring, diagnosis and prediction of faults, RDS can be designed for better vehicle maintenance and operation. This can benefit the transportation business as well as our society as a whole.

– One interesting and crucial finding in my research is the strategic value of data generated from the usage of digitalised vehicles. As the data is remotely transferred to vehicle manufacturing firms, the firms can use the data to design and offer services related to vehicle maintenance. In this way, manufacturing firms can become more customer-oriented which is an aim for the firms to sustain in business, explains Soumitra Chowdhury.

Click here to read the full article.

To read more about Soumitras work you can also check out the blogpost called Present your work. Part 1: Soumitra Chowdhury, in which Soumitra present his studies.

Give Me a Break nominated for Swedish Design Award

The mobile app Give Me a Break, created by a multidisciplinary research team at Halmstad University in collaboration with the Game agency Hello There, has been nominated for the Swedish Design Award (Svenska designpriset).

We congratulate everyone involved and encourage you all to vote now at: http://www.designpriset.se/rostning.php (Scroll down to Category 5B Device – Läsplatta).

Give Me a Break is a digital peer support service that connect children cancer survivors on a virtual real-time playground. The mobile application aim to be a starting point for long-lasting friendship transcending the real world, other social media platforms, and to a high-quality healthcare dialogue.

To learn more about the project visit givemeabreak.se or watch the video below.

Game masters i Halmstad

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Den internationella utställningen Game Masters pågår just nu i Halmstad Arena. Högskolan är på plats och visar vad den kan erbjuda spelvärlden, både när det gäller forskning och utbildningar.

Game Masters är en prisbelönt australisk utställning som gästar Halmstad Arena under tiden 28 maj–31 augusti. Under evenemanget visas spel från 1970-talet och fram till i dag.

På utställningen visas en informativ film om appen Give Me a Break, som har tagits fram i samarbete med Högskolan i Halmstad. Applikationen är i spelformat och den ska hjälpa barn som har överlevt cancer att skapa sociala nätverk. Appen har fått både nationell och internationell uppmärksamhet.

Pontus Wärnestål invigningstalade när Game Masters utställning öppnade. Han ingår i forskarteamet som har tagit fram Give Me a Break. Han är också programansvarig för Högskolans kandidatprogram Digital design och innovation. En del i den utbildningen handlar om just spel.

– Vi studerar och arbetar med grundläggande spelkonstruktion, men framför allt studerar vi hur man kan använda spelmekanik och storytelling i andra digitala tjänster och upplevelser, säger Pontus Wärnestål och forsätter:

– Spelmekanik har visat sig ha stor positiv effekt på motivation, lärande och upplevelse, vilket gör det till ytterligare ett attraktivt verktyg för digitala designer oavsett om man arbetar i spelindustrin eller inte.

Högskolans utbildningar innehåller de olika komponenter som behövs för att utveckla spel. På Dataingenjörsprogrammet och programmet Civilingenjör i datateknik kan man lära sig om hårdvara och programmering. Vill man studera hur man utvecklar gränssnitt är det följaktligen programmet för Digital design och innovation som gäller.

För mer information om utställningen samt biljetter se gamemasters.se

För mer information om Give Me a Break se givemeabreak.se eller kika på videon nedan.